2/19/2023 0 Comments Time sink skyrim modYou WILL need a water-breathing enchantment, or else you'll drown. NPCs don't seem to like going into the water in combat, so you'll need some mod that lets them do that. underwater. All I'm doing is forcing kIsSwimming to be 0, so you'll be in your regular character state when submerged. If you're wearing a full set of heavy armour, you'll be too heavy to swim, so when you enter the swimming range, you'll "sink" to the bottom and be able to walk underwater. Skyrim Special Edition is still a fine RPG,but even the addition of mods on console isnt nearly enough to make it compete with The Witcher 3 and the likes. There's no power armour in Skyrim, so we use Heavy Armour instead. Underwater walking also begins at 0.69, you can read below Swimming begins at 0.69 which is (hilariously) the minimum value needed to enter the swimming animation. The big slow down begins at 0.43, at waist level. The small slow down begins at 0.18, about upper shin level in order to avoid waterwalking issues and ankle-keep water getting in the way. 0 is Not in water at all, 1.00 is full submerged. On hard mode, enemies will not glow in the. For example, the hard mode for Crysis included a bunch of differences from normal mode aside from enemies being able to kill you more easily. Not every game suffers from this lack of creativity when it comes to difficulty level, though. esp) of which have different magnitude depending on how deep you are in water. These are only some of the ways that the games should be improved. This works by applying one of 4 spells (contained in the. Unintended problems stem from Frostfall and its conditional checks for kIsSwimming, this has been graciously fixed by revenant0713 in their mod hereĪ simple SKSE plugin that brings a little more "existence" into Skyrim's water, and also recreates a system that FO4 uses by utilizing power armour to walk underwater. Do make sure no one is in water when you do, though. It also adds entirely new animations for dual-wielding that seem a lot more natural. These new animations apply to all Skyrim’s weapons, including fists, swords, daggers, axes, maces, greatswords, battleaxes, and warhammers. Should be safe to install/uninstall/update mid-playthrough. This mod, available now on Nexus Mods, adds over 130 new animations to turn your Skyrim into an Elden Ring. This mod is script-less, so no papyrus 'lag' NOT COMPATIBLE with TDG's Wade In Water due to it doing similar things my mod does. This is NOT an update to Wade in Water, this is a standalone mod. NOT COMPATIBLE with My Wade In Water due to the same hook points and. The Optional File is for if you'd prefer more realism, changing the condition from 4 pieces of heavy armour to 3. Bug Fixes SSE - Needed to fix the speedMult bug
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